An Unreal effect that also teleports a character! Walkthrough of blueprints starts at 30 seconds

Teleport Niagara Effect

  • Two emitters make the swirling lines

  • A third emitter makes the curtain (more work planned)

  • A material function was made in order to dissolve the character mesh

  • Material function is influenced by the object that the emitters are connected to

  • Reference telepads and teleport character when active

An Unreal Material using various techniques to create a unique appearance. Walkthrough of blueprints begins at 50 seconds

LASER GHOST MATERIAL

  • Dot product compares the pixel normal vectors and the camera vector then inverts it to influence light emission and opacity, creating a halo effect

  • A tangent creates the secondary bubble within the material

  • A water texture and a wood texture are being panned in opposite directions with a few other effects mingled in to influence speed and other factors in the appearance. This makes it wobbly looking and creates a subtle disruption down the material